Age of Imprisonment Helps the Switch 2 Pass Its Biggest Examination So Far

It's hard to believe, yet we're nearly at the new Switch 2 console's six-month anniversary. Once the upcoming Metroid Prime 4 debuts on December 4, it will be possible to deliver the device a detailed evaluation due to its solid selection of first-party initial releases. Heavy hitters like Donkey Kong Bananza will lead that check-in, yet it's the company's latest releases, the Pokémon Legends installment and currently Age of Imprisonment, that have enabled the successor conquer a crucial test in its first six months: the tech exam.

Addressing Power Worries

Before Nintendo formally revealed the successor system, the primary worry from gamers around the rumored system was concerning hardware. Regarding components, Nintendo trailed competing consoles in recent cycles. This situation was evident in the original Switch's later life. The hope was that a new model would introduce consistent frame rates, improved visuals, and standard options like 4K resolution. Those are the features included when the device was debuted this summer. That's what its technical details suggested, at least. To accurately assess if the Switch 2 is an improvement, we required examples of some key games performing on the hardware. We now have that evidence over the last two weeks, and the outlook is positive.

Legends: Z-A as an First Challenge

The first significant examination came with October's Pokémon Legends: Z-A. The franchise had notable performance issues on the original Switch, with games like the Scarlet and Violet games releasing in highly problematic conditions. Nintendo's hardware wasn't solely responsible for those problems; the underlying technology running the Pokémon titles was old and strained much further than it could go in the franchise's move to open-world. Legends: Z-A would be a bigger examination for its developer than any other factor, but we could still learn to analyze from the game's visual clarity and its operation on the upgraded hardware.

Despite the release's limited detail has sparked discussions about Game Freak's technical capabilities, it's clear that Legends: Z-A is nowhere near the performance mess of its earlier title, Arceus. It performs at a smooth 60 frames on Switch 2, but the older hardware tops out at 30 frames per second. Objects still appear suddenly, and there are various fuzzy textures if you examine carefully, but you won't experience anything like the instance in the previous game where you initially fly and observe the entire ground below transform into a jagged, polygonal surface. It's enough to earn the Switch 2 a decent grade, however with limitations considering that Game Freak has its own problems that worsen basic technology.

The New Zelda Game serving as a More Demanding Hardware Challenge

Currently available is a more demanding performance examination, though, because of the new Hyrule Warriors, out Nov. 6. This Zelda derivative tests the new console because of its action-oriented style, which has players facing off against a literal army of monsters at all times. The series' previous game, the previous Hyrule Warriors, struggled on the first Switch as the hardware struggled with its quick combat and numerous on-screen elements. It frequently dropped below the desired frame rate and gave the impression that you were pushing too hard when being too aggressive.

Thankfully is that it too succeeds the performance examination. Having tested the release thoroughly in recent weeks, completing all missions available. In that time, it's clear that it achieves a smoother performance relative to its predecessor, reaching its 60 fps mark with better regularity. It sometimes drops in the most intense combat, but I've yet to hit any moment where it becomes a stuttering mess as the performance struggles. A portion of this could be because of the situation where its bite-sized missions are designed to avoid excessive numbers of foes on the display simultaneously.

Important Trade-offs and Final Verdict

Remaining are foreseeable trade-offs. Especially, cooperative multiplayer has a significant drop around 30 frames. Additionally the first Switch 2 first-party game where I've really noticed a major difference between my old OLED display and the updated LCD screen, with cutscenes especially looking faded.

Overall though, the new game is a complete change versus its previous installment, like the Pokémon game is to Pokémon Legends: Arceus. If you need any sign that the new console is fulfilling its hardware potential, even with some caveats present, both games provide a clear example of how Nintendo's latest is substantially boosting franchises that had issues on previous systems.

Shannon Jones
Shannon Jones

A passionate slot game enthusiast and strategist with over a decade of experience in the online gaming industry.